creature
Cavern Wyrm
A wyrm coils in the dark, guarding old gold.
Requires 4 Power · 2 Renown · 1 Gems
Every card in the deck, the encounters that guard hidden ground, and the tiles you uncover as Terra is explored.
creature
A wyrm coils in the dark, guarding old gold.
Requires 4 Power · 2 Renown · 1 Gems
creature
A ruin-bound statue stirs awake.
Requires 3 Power · 1 Renown · 2 Gems
creature
Coils break the surf between the reefs.
Requires 5 Power · 2 Renown · 2 Gems
creature
Smoke-scented hunters circle the ridge.
Requires 4 Power · 2 Renown · 0 Gems
hazard
The ground gives way in a breath of hot air.
Requires 2 Power · 1 Renown · 1 Gems
hazard
Thorns knit shut behind every step.
Requires 3 Power · 1 Renown · 1 Gems
hazard
The wetlands swallow the path.
Requires 2 Power · 0 Renown · 2 Gems
treasure
Gemlight leaks from a cracked cairn.
Requires 1 Power · 1 Renown · 3 Gems
treasure
Four alcoves, one still full.
Requires 2 Power · 1 Renown · 2 Gems
treasure
A fragment of the Shattered Crystal hums.
Requires 3 Power · 2 Renown · 1 Gems
choice
Guide them home, or take their charts.
Requires 1 Power · 1 Renown · 1 Gems
choice
An oath sworn before the shattering asks to be kept.
Requires 2 Power · 2 Renown · 0 Gems