← Gemnix Terra

Gallery

Every card in the deck, the encounters that guard hidden ground, and the tiles you uncover as Terra is explored.

Encounters

creature

Cavern Wyrm

A wyrm coils in the dark, guarding old gold.

Requires 4 Power · 2 Renown · 1 Gems

creature

Fallen Sentinel

A ruin-bound statue stirs awake.

Requires 3 Power · 1 Renown · 2 Gems

creature

Reef Serpent

Coils break the surf between the reefs.

Requires 5 Power · 2 Renown · 2 Gems

creature

Emberhound Pack

Smoke-scented hunters circle the ridge.

Requires 4 Power · 2 Renown · 0 Gems

hazard

Ashen Chasm

The ground gives way in a breath of hot air.

Requires 2 Power · 1 Renown · 1 Gems

hazard

Living Briar

Thorns knit shut behind every step.

Requires 3 Power · 1 Renown · 1 Gems

hazard

Rising Flood

The wetlands swallow the path.

Requires 2 Power · 0 Renown · 2 Gems

treasure

Buried Hoard

Gemlight leaks from a cracked cairn.

Requires 1 Power · 1 Renown · 3 Gems

treasure

Gem Shrine

Four alcoves, one still full.

Requires 2 Power · 1 Renown · 2 Gems

treasure

Shard Relic

A fragment of the Shattered Crystal hums.

Requires 3 Power · 2 Renown · 1 Gems

choice

Lost Pilgrim

Guide them home, or take their charts.

Requires 1 Power · 1 Renown · 1 Gems

choice

Old Pact

An oath sworn before the shattering asks to be kept.

Requires 2 Power · 2 Renown · 0 Gems