Feywilds
White gems · Mobility and exploration
Exploration costs 1 less Movement (minimum 1).
Sylwen, Grove Warden — Gains +1 Movement at the start of each turn.
Gemnix Terra is a deck-building exploration game for one to four players. Reach the most Renown once the final round ends.
Ready your characters and collect equipment income.
Draw five cards — Tritons draw six.
Play cards for Gems, Movement, Power, and Influence.
Spend Movement to flip an adjacent unrevealed hex. +1 Renown each.
Move characters, gather gems, resolve encounters, or challenge a rival.
Spend Gems on market cards; weapons and equipment attach to characters.
Spend Influence on a tile you occupy to claim it and score its reward.
Discard, store up to three Gems, and pass play.
White gems · Mobility and exploration
Exploration costs 1 less Movement (minimum 1).
Sylwen, Grove Warden — Gains +1 Movement at the start of each turn.
Blue gems · Card flow and recovery
Draw one extra card each turn.
Nerai, Tide Speaker — Once per turn, recover a card from the discard pile when gathering.
Purple gems · Defence and location control
Claiming control costs 1 less Influence (minimum 1).
Vorn, Ruin Sentinel — Controlled tiles cannot be claimed by a rival with equal Influence.
Orange gems · Aggression and burst power
Gains +1 Power whenever any card is played.
Ashka, Ember Herald — May spend 2 Gems for +2 Power in a challenge.